IBM turned to contempt to create two 14 player 3D projection gaming experiences for the company’s presence at a major Orlando theme park.
The first game was produced for radical.media and won multiple awards including a Bronze in the IDEA 2003 Digital Media and Interfaces category.
For version 2 contempt worked directly with IBM to refine the game and enhance it’s appeal to both casual and hardcore gamers.
- Developed game play to support IBM’s innovation messaging.
- Guided players through the engineering process of design, test, build, and deployment.
- Created one version to appeal to younger visitors, and a second game skewed towards a slightly older demographic
- Utilized playtests to refine and optimize the user experience.
- Selected and configured custom hardware to drive 14 networked PCs and 2 leaderboard displays
- 3D modeling and animation